Kemp Works

1972
Hey, I’m Roger Kemp from Eindhoven, The Netherlands.
I conceptualize, design and build software.
I guide clients and teams from idea, through concept to award-winning digital products and experiences.
What have I been up to?
1998
Interactive Designer at Turpin Vision
My first significant role as a designer involved creating interactive CD-ROMs and websites. This experience laid the foundation for my growth into UI/UX design, even before the term “UX design” was widely recognized.
2000
Website & Webapp Designer for Kemp Interactive
While living in the Bay Area I designed websites and the first webapps for local companies, both small and large.
Form local chocolatiers to Prologis and T-Mobile, they all had their first website and webapp experience with a remote, nimble team of designer and developer.
In time this turned into a UI/UX consultant role for Silicon Valley start-ups. Before there were any UI/UX consultants.
2010
Social Media for Business Consultant at Web24Business
Before the the hype of using social media like platforms for businesses and organizations, Marcel van Brugge and I tried to come up with our own platform.
We implemented some successful pilots with local companies and gathered some really interesting insights, useful for projects down the road.
2014
Software Designer & Project Manager at Code Yellow
At Code Yellow, I worked on a diverse array of projects for clients in logistics, health, and direct marketing. Collaborating with an excellent team of developers, we designed and developed both web and mobile applications.
2017
Software Designer for nimbly
Together with Hermen Reitsma, we set out to create a lightweight framework that would allow us to efficiently build and launch new projects.
We use Nimbly for everything from simple websites, like the one you’re reading now, to more complex web applications.
It was a truly headless framework, long before the term became popular.
2018
Software Designer & Project Manager at Volst
Working with two exceptional developers I was lucky enough to help several start ups with their initial product launches. With Volst we designed and built complete web and mobile apps for a variety of clients in the logistics, consumer electronics and data management sphere.
2021
Software designer & project manager for Odio
We designed and built the Apple Design Award winning spatial audio experience Odio.
Odio provides a unique listening experience, replacing your noisy and distracting sonic environment with beautiful and customizable spatial soundscapes, allowing you to focus on the task at hand.
Odio won a 2022 Apple Design Award as the most innovative app.
2022
Winner of a 2022 Apple Design Award
Winning an Apple Design Award for Odio in 2022 was a career highlight, marking a significant achievement in innovative app design. Odio won the award for most innovative app of 2022.
2022
Tango
We consulted Tango on their development and design efforts.
By managing experienced developers and providing a structured vision, Tango was able to successfully launch on time.
2023
Software Designer & Project Manager Jobinzicht.eu
One of the deliverables of Werkinzicht, an Interreg project, providing job insights across the inter-regional of Flandres and The Netherlands. We took job data from multiple sources and created an intuitive interface to show and compare local labor data, jobs, skills and educational opportunities.
2023
Software designer & project manager for Duux
Together with Duux we designed and developed a mobile app for Duux's new IoT framework.
The app provides effortless management of your indoor climate by controlling your smart Duux climate devices and gaining insights from their sensors over time.
The Duux mobile app won a 2023 iF Award.
2024
Experience design for Odio on visionOS
We designed and built one of the first 600 native visionOS apps available at the launch of Apple Vision Pro.
Our spatial audio experience was created in a short two month period, during which our team learned how to design and build a unqiue experience for a completely new spatial computing eco-system.
2024
Software Designer & Project Manager Labyrint
In honor of DJ Lady Aïda, who sadly passed away in 2021, we designed a spatial audio experience which accompanies a labyrint in a local park.
Local artist Albert van Abbe created a unique musical composition for this experience and Unbeatable Software provided their excellent development skills. Max Frimout helped out with the audio production.
2024
Concept developer and designer for Harmony Playground
Together with Harmony Playground we designed a unique autoplay concept for the Harmony Playground music app. With art direction by Hyperculture, we created an intuitive UI and UX, allowing a listener to effortlessly switch from one category of spiritual music to the next.
Aside from the app itself, I also designed the branding for the app and associated non-profit.
2024
Concept developer & software designer for EuroPassport
A joint venture by Dispatches Europe and Kemp Works, EuroPassport addresses the challenges of pre-boarding new hires relocating internationally. The platform provides tailored advice for those transitioning into jobs from abroad, creating a smart, LLM-backed to-do list to facilitate a seamless settlement into new destinations.
2025
Software design & production consultant at Campy
Really lucky to be starting off the year with a new job.
I’m working with a great team on the next iteration of the wonderful camping app, Campy. I’m helping with design and production issues.
2025
Software designer for Odio Composer
We added a much requested Composer mode to our spatial soundscape app.
With it, artists and enthusiasts can create their own spatial ambient soundscapes.
2025
Software Designer and Project Manager for nimbly: Projects
Together with Hermen Reitsma we're creating a custom made project management webapp for a local urban planning firm, using our headless CMS framework nimbly.
2025
Software Concept Developer for Koen's Virtual Studio
Koen van Santvoort is an artist and curator recovering from severe brain injury after a fall. Together with his brother Bart, we're working on a project that uses Apple Vision Pro to help him create art again. The goal is to empower Koen to express himself creatively despite physical limitations, and to explore new ways of making art through emerging technology.
Read our final report on phase one of this project.